EGL_VERSION = 1.4 (DRI2) EGL_VENDOR = Mesa Project EGL_EXTENSIONS = EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_surfaceless_context EGL_MESA_configless_context EGL_CLIENT_APIS = OpenGL OpenGL_ES OpenGL_ES2 OpenGL_ES3 GL_VERSION: OpenGL ES 3.0 Mesa 11.0.6 GL_RENDERER: Gallium 0.4 on llvmpipe (LLVM 3.7, 256 bits) GL_EXTENSIONS: GL_EXT_blend_minmax, GL_EXT_multi_draw_arrays, GL_EXT_texture_compression_dxt1, GL_EXT_texture_format_BGRA8888, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_mapbuffer, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_texture_3D, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_EGL_image, GL_OES_depth_texture, GL_OES_packed_depth_stencil, GL_EXT_texture_type_2_10_10_10_REV, GL_OES_get_program_binary, GL_APPLE_texture_max_level, GL_EXT_discard_framebuffer, GL_EXT_read_format_bgra, GL_NV_fbo_color_attachments, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_vertex_array_object, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_EXT_texture_rg, GL_EXT_unpack_subimage, GL_NV_draw_buffers, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_EXT_draw_buffers, GL_EXT_map_buffer_range, GL_OES_depth_texture_cube_map, GL_OES_surfaceless_context, GL_EXT_color_buffer_float, GL_EXT_separate_shader_objects, GL_EXT_shader_integer_mix, GL_KHR_context_flush_control