CONSOLE MESSAGE: line 77: WebGL: INVALID_VALUE: bufferSubData: offset out of range Checks the last two arguments to bufferData() are respected. PASS gl.getError() is gl.NO_ERROR PASS gl.getError() is gl.NO_ERROR PASS Left half of canvas should be filled PASS Right half of canvas should be empty PASS gl.getError() is gl.NO_ERROR expected: red channel should = 255 but was = 0. FAIL Left half of canvas should be empty expected: red channel should = 0 but was = 255. FAIL Right half of canvas should be filled PASS gl.getError() is gl.NO_ERROR expected: red channel should = 255 but was = 0. FAIL Left half of canvas should be empty expected: red channel should = 0 but was = 255. FAIL Right half of canvas should be filled FAIL gl.getError() should be 0. Was 1281. PASS Left half of canvas should be filled PASS Right half of canvas should be empty PASS successfullyParsed is true TEST COMPLETE