Checks the last two arguments to bufferData() are respected. PASS gl.getError() is gl.NO_ERROR PASS gl.getError() is gl.NO_ERROR PASS Left half of canvas should be filled PASS Right half of canvas should be empty PASS gl.getError() is gl.NO_ERROR PASS Left half of canvas should be empty PASS Right half of canvas should be filled PASS gl.getError() is gl.NO_ERROR PASS Left half of canvas should be empty PASS Right half of canvas should be filled PASS gl.getError() is gl.NO_ERROR PASS Left half of canvas should be filled PASS Right half of canvas should be empty PASS successfullyParsed is true TEST COMPLETE