CONSOLE MESSAGE: WebGL: INVALID_ENUM: getParameter: invalid parameter name, WEBGL_draw_buffers not enabled CONSOLE MESSAGE: WebGL: INVALID_ENUM: getParameter: invalid parameter name, WEBGL_draw_buffers not enabled CONSOLE MESSAGE: line 43: *** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: 'GL_EXT_draw_buffers' : extension is not supported CONSOLE MESSAGE: line 43: Error in compiling shader CONSOLE MESSAGE: WebGL: INVALID_ENUM: framebufferTexture2D: invalid attachment CONSOLE MESSAGE: WebGL: INVALID_VALUE: drawBuffersWEBGL: more than one buffer CONSOLE MESSAGE: WebGL: INVALID_VALUE: drawBuffersWEBGL: more than one buffer CONSOLE MESSAGE: WebGL: INVALID_OPERATION: drawBuffersWEBGL: BACK or NONE CONSOLE MESSAGE: WebGL: INVALID_ENUM: framebufferTexture2D: invalid attachment CONSOLE MESSAGE: WebGL: INVALID_OPERATION: drawBuffersWEBGL: COLOR_ATTACHMENTi_EXT or NONE CONSOLE MESSAGE: WebGL: checkFramebufferStatus: attachments do not have the same dimensions CONSOLE MESSAGE: WebGL: checkFramebufferStatus: attachments do not have the same dimensions This test verifies the functionality of the WEBGL_draw_buffers extension, if it is available. On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". PASS WebGL context exists Testing binding enum with extension disabled PASS getError was expected value: INVALID_ENUM : MAX_COLOR_ATTACHMENTS_WEBGL should not be queryable if extension is disabled PASS getError was expected value: INVALID_ENUM : MAX_DRAW_BUFFERS_WEBGL should not be queryable if extension is disabled PASS getError was expected value: NO_ERROR : there should be no errors test shaders disabled vertex shader fragement shaderPASS GL_EXT_draw_buffers should not be defined in GLSL vertex shader fragement shaderPASS #extension GL_EXT_draw_buffers should not be allowed in GLSL PASS getError was expected value: NO_ERROR : there should be no errors test attachment disabled PASS getError was expected value: INVALID_ENUM : should not be able to attach to gl.COLOR_ATTACHMENT1 PASS getError was expected value: NO_ERROR : there should be no errors PASS Successfully enabled WEBGL_draw_buffers extension PASS WEBGL_draw_buffers listed as supported and getExtension succeeded Testing enums with extension enabled PASS ext.MAX_COLOR_ATTACHMENTS_WEBGL is 0x8cdf PASS getError was expected value: NO_ERROR : foo MAX_COLOR_ATTACHMENTS_WEBGL:8cdf PASS gl.getParemter(ext.MAX_COLOR_ATTACHMENTS_WEBGL) should be > 0 PASS getError was expected value: NO_ERROR : MAX_COLOR_ATTACHMENTS_WEBGL query should succeed if extension is enabled PASS ext.MAX_DRAW_BUFFERS_WEBGL is 0x8824 PASS getError was expected value: NO_ERROR : foo MAX_DRAW_BUFFERS_WEBGL:8824 PASS gl.getParemter(ext.MAX_DRAW_BUFFERS_WEBGL) should be > 0 PASS getError was expected value: NO_ERROR : MAX_DRAW_BUFFERS_WEBGL query should succeed if extension is enabled PASS ext.COLOR_ATTACHMENT0_WEBGL is 0x8ce0 PASS ext.COLOR_ATTACHMENT1_WEBGL is 0x8ce1 PASS ext.COLOR_ATTACHMENT2_WEBGL is 0x8ce2 PASS ext.COLOR_ATTACHMENT3_WEBGL is 0x8ce3 PASS ext.COLOR_ATTACHMENT4_WEBGL is 0x8ce4 PASS ext.COLOR_ATTACHMENT5_WEBGL is 0x8ce5 PASS ext.COLOR_ATTACHMENT6_WEBGL is 0x8ce6 PASS ext.COLOR_ATTACHMENT7_WEBGL is 0x8ce7 PASS ext.COLOR_ATTACHMENT8_WEBGL is 0x8ce8 PASS ext.COLOR_ATTACHMENT9_WEBGL is 0x8ce9 PASS ext.COLOR_ATTACHMENT10_WEBGL is 0x8cea PASS ext.COLOR_ATTACHMENT11_WEBGL is 0x8ceb PASS ext.COLOR_ATTACHMENT12_WEBGL is 0x8cec PASS ext.COLOR_ATTACHMENT13_WEBGL is 0x8ced PASS ext.COLOR_ATTACHMENT14_WEBGL is 0x8cee PASS ext.COLOR_ATTACHMENT15_WEBGL is 0x8cef PASS ext.DRAW_BUFFER0_WEBGL is 0x8825 PASS ext.DRAW_BUFFER1_WEBGL is 0x8826 PASS ext.DRAW_BUFFER2_WEBGL is 0x8827 PASS ext.DRAW_BUFFER3_WEBGL is 0x8828 PASS ext.DRAW_BUFFER4_WEBGL is 0x8829 PASS ext.DRAW_BUFFER5_WEBGL is 0x882a PASS ext.DRAW_BUFFER6_WEBGL is 0x882b PASS ext.DRAW_BUFFER7_WEBGL is 0x882c PASS ext.DRAW_BUFFER8_WEBGL is 0x882d PASS ext.DRAW_BUFFER9_WEBGL is 0x882e PASS ext.DRAW_BUFFER10_WEBGL is 0x882f PASS ext.DRAW_BUFFER11_WEBGL is 0x8830 PASS ext.DRAW_BUFFER12_WEBGL is 0x8831 PASS ext.DRAW_BUFFER13_WEBGL is 0x8832 PASS ext.DRAW_BUFFER14_WEBGL is 0x8833 PASS ext.DRAW_BUFFER15_WEBGL is 0x8834 Testing drawBuffersWEBGL with default drawing buffer PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL) is gl.BACK PASS getError was expected value: INVALID_VALUE : after evaluating: ext.drawBuffersWEBGL([]) PASS getError was expected value: INVALID_VALUE : after evaluating: ext.drawBuffersWEBGL([gl.NONE, gl.NONE]) PASS getError was expected value: INVALID_OPERATION : after evaluating: ext.drawBuffersWEBGL([ext.COLOR_ATTACHMENT0_WEBGL]) PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL) is gl.BACK PASS getError was expected value: NO_ERROR : after evaluating: ext.drawBuffersWEBGL([gl.NONE]) PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL) is gl.NONE PASS getError was expected value: NO_ERROR : after evaluating: ext.drawBuffersWEBGL([gl.BACK]) PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL) is gl.BACK PASS getError was expected value: NO_ERROR : there should be no errors test shaders enabled vertex shader fragement shaderPASS GL_EXT_draw_buffers should be defined as 1 in GLSL fragement shaderPASS should be green PASS getError was expected value: NO_ERROR : there should be no errors test attachment enabled PASS getError was expected value: INVALID_ENUM : should not be able to attach pass the max attachment point: gl.COLOR_ATTACHMENT0 + 8 PASS getError was expected value: NO_ERROR : should be able to attach to the max attachment point: gl.COLOR_ATTACHMENT0 + 7 PASS getError was expected value: NO_ERROR : should be able to call drawBuffersWEBGL with array NONE of size 8 PASS getError was expected value: NO_ERROR : should be able to call drawBuffersWEBGL with array attachments of size 8 PASS getError was expected value: NO_ERROR : should be able to call drawBuffersWEBGL with mixed array attachments of size 8 PASS getError was expected value: INVALID_OPERATION : should not be able to call drawBuffersWEBGL with out of order attachments of size 8 PASS getError was expected value: NO_ERROR : should not be able to call drawBuffersWEBGL with short array of attachments of size 8 PASS getError was expected value: NO_ERROR : there should be no errors --------- draw tests ----------- fragement shaderPASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE test that each texture got the correct color. PASS attachment 0 should be 255,0,0,0 PASS attachment 1 should be 0,255,0,0 PASS attachment 2 should be 255,255,0,0 PASS attachment 3 should be 0,0,255,0 PASS attachment 4 should be 255,0,255,0 PASS attachment 5 should be 0,255,255,0 PASS attachment 6 should be 255,255,255,0 PASS attachment 7 should be 0,0,0,255 test clearing clears all the textures PASS attachment 0 should be 0,255,0,255 PASS attachment 1 should be 0,255,0,255 PASS attachment 2 should be 0,255,0,255 PASS attachment 3 should be 0,255,0,255 PASS attachment 4 should be 0,255,0,255 PASS attachment 5 should be 0,255,0,255 PASS attachment 6 should be 0,255,0,255 PASS attachment 7 should be 0,255,0,255 test that NONE draws nothing PASS attachment 0 should be 0,255,0,255 PASS attachment 1 should be 0,255,0,255 PASS attachment 2 should be 0,255,0,255 PASS attachment 3 should be 0,255,0,255 PASS attachment 4 should be 0,255,0,255 PASS attachment 5 should be 0,255,0,255 PASS attachment 6 should be 0,255,0,255 PASS attachment 7 should be 0,255,0,255 test that gl_FragColor broadcasts PASS attachment 0 should be 255,0,0,255 PASS attachment 1 should be 255,0,0,255 PASS attachment 2 should be 255,0,0,255 PASS attachment 3 should be 255,0,0,255 PASS attachment 4 should be 255,0,0,255 PASS attachment 5 should be 255,0,0,255 PASS attachment 6 should be 255,0,0,255 PASS attachment 7 should be 255,0,0,255 test setting first half to NONE and clearing PASS attachment 0 should be 255,0,0,255 PASS attachment 1 should be 255,0,0,255 PASS attachment 2 should be 255,0,0,255 PASS attachment 3 should be 255,0,0,255 PASS attachment 4 should be 0,255,0,255 PASS attachment 5 should be 0,255,0,255 PASS attachment 6 should be 0,255,0,255 PASS attachment 7 should be 0,255,0,255 test setting first half to NONE and drawing PASS attachment 0 should be 255,0,0,255 PASS attachment 1 should be 255,0,0,255 PASS attachment 2 should be 255,0,0,255 PASS attachment 3 should be 255,0,0,255 PASS attachment 4 should be 255,0,255,0 PASS attachment 5 should be 0,255,255,0 PASS attachment 6 should be 255,255,255,0 PASS attachment 7 should be 0,0,0,255 test setting second half to NONE and clearing PASS attachment 0 should be 0,0,255,255 PASS attachment 1 should be 0,0,255,255 PASS attachment 2 should be 0,0,255,255 PASS attachment 3 should be 0,0,255,255 PASS attachment 4 should be 255,0,0,255 PASS attachment 5 should be 255,0,0,255 PASS attachment 6 should be 255,0,0,255 PASS attachment 7 should be 255,0,0,255 test setting second half to NONE and drawing PASS attachment 0 should be 255,0,0,0 PASS attachment 1 should be 0,255,0,0 PASS attachment 2 should be 255,255,0,0 PASS attachment 3 should be 0,0,255,0 PASS attachment 4 should be 255,0,0,255 PASS attachment 5 should be 255,0,0,255 PASS attachment 6 should be 255,0,0,255 PASS attachment 7 should be 255,0,0,255 test clearing framebuffer that only has first half of attachments attachment: 0 = COLOR_ATTACHMENT0, TEXTURE attachment: 1 = 0x8ce1, TEXTURE attachment: 2 = 0x8ce2, TEXTURE attachment: 3 = 0x8ce3, TEXTURE attachment: 4 = 0x8ce4, NO_ERROR attachment: 5 = 0x8ce5, NO_ERROR attachment: 6 = 0x8ce6, NO_ERROR attachment: 7 = 0x8ce7, NO_ERROR PASS attachment 0 should be 0,255,0,255 PASS attachment 1 should be 0,255,0,255 PASS attachment 2 should be 0,255,0,255 PASS attachment 3 should be 0,255,0,255 PASS attachment 4 should be 0,0,0,0 PASS attachment 5 should be 0,0,0,0 PASS attachment 6 should be 0,0,0,0 PASS attachment 7 should be 0,0,0,0 test drawing to framebuffer that only has first half of attachments PASS attachment 0 should be 255,0,0,0 PASS attachment 1 should be 0,255,0,0 PASS attachment 2 should be 255,255,0,0 PASS attachment 3 should be 0,0,255,0 PASS attachment 4 should be 0,0,0,0 PASS attachment 5 should be 0,0,0,0 PASS attachment 6 should be 0,0,0,0 PASS attachment 7 should be 0,0,0,0 test clearing framebuffer that only has second half of attachments attachment: 0 = COLOR_ATTACHMENT0, NO_ERROR attachment: 1 = 0x8ce1, NO_ERROR attachment: 2 = 0x8ce2, NO_ERROR attachment: 3 = 0x8ce3, NO_ERROR attachment: 4 = 0x8ce4, TEXTURE attachment: 5 = 0x8ce5, TEXTURE attachment: 6 = 0x8ce6, TEXTURE attachment: 7 = 0x8ce7, TEXTURE framebuffer not complete test clearing framebuffer that only has first and last attachments attachment: 0 = COLOR_ATTACHMENT0, TEXTURE attachment: 1 = 0x8ce1, NO_ERROR attachment: 2 = 0x8ce2, NO_ERROR attachment: 3 = 0x8ce3, NO_ERROR attachment: 4 = 0x8ce4, NO_ERROR attachment: 5 = 0x8ce5, NO_ERROR attachment: 6 = 0x8ce6, NO_ERROR attachment: 7 = 0x8ce7, TEXTURE PASS attachment 0 should be 0,255,0,255 PASS attachment 1 should be 0,0,0,0 PASS attachment 2 should be 0,0,0,0 PASS attachment 3 should be 0,0,0,0 PASS attachment 4 should be 0,0,0,0 PASS attachment 5 should be 0,0,0,0 PASS attachment 6 should be 0,0,0,0 PASS attachment 7 should be 0,255,0,255 test drawing to framebuffer that only has first and last attachments PASS attachment 0 should be 255,0,0,0 PASS attachment 1 should be 0,0,0,0 PASS attachment 2 should be 0,0,0,0 PASS attachment 3 should be 0,0,0,0 PASS attachment 4 should be 0,0,0,0 PASS attachment 5 should be 0,0,0,0 PASS attachment 6 should be 0,0,0,0 PASS attachment 7 should be 0,0,0,255 test clearing framebuffer that has all but the first and last attachments attachment: 0 = COLOR_ATTACHMENT0, NO_ERROR attachment: 1 = 0x8ce1, TEXTURE attachment: 2 = 0x8ce2, TEXTURE attachment: 3 = 0x8ce3, TEXTURE attachment: 4 = 0x8ce4, TEXTURE attachment: 5 = 0x8ce5, TEXTURE attachment: 6 = 0x8ce6, TEXTURE attachment: 7 = 0x8ce7, NO_ERROR framebuffer not complete test switching between fbos keeps drawbuffer state PASS attachment 0 should be 255,0,0,255 PASS attachment 1 should be 255,0,0,255 PASS attachment 2 should be 255,0,0,255 PASS attachment 3 should be 255,0,0,255 PASS attachment 4 should be 255,0,0,255 PASS attachment 5 should be 255,0,0,255 PASS attachment 6 should be 255,0,0,255 PASS attachment 7 should be 255,0,0,255 PASS attachment 0 should be 255,0,0,255 PASS attachment 1 should be 255,0,0,255 PASS attachment 2 should be 255,0,0,255 PASS attachment 3 should be 255,0,0,255 PASS attachment 4 should be 255,0,0,255 PASS attachment 5 should be 255,0,0,255 PASS attachment 6 should be 255,0,0,255 PASS attachment 7 should be 255,0,0,255 PASS attachment 0 should be 255,0,0,0 PASS attachment 1 should be 0,255,0,0 PASS attachment 2 should be 255,255,0,0 PASS attachment 3 should be 0,0,255,0 PASS attachment 4 should be 255,0,255,0 PASS attachment 5 should be 0,255,255,0 PASS attachment 6 should be 255,255,255,0 PASS attachment 7 should be 0,0,0,255 test queries check framebuffer with all attachments on PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 0) is gl.COLOR_ATTACHMENT0 + 0 PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 1) is gl.COLOR_ATTACHMENT0 + 1 PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 2) is gl.COLOR_ATTACHMENT0 + 2 PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 3) is gl.COLOR_ATTACHMENT0 + 3 PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 4) is gl.COLOR_ATTACHMENT0 + 4 PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 5) is gl.COLOR_ATTACHMENT0 + 5 PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 6) is gl.COLOR_ATTACHMENT0 + 6 PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 7) is gl.COLOR_ATTACHMENT0 + 7 check framebuffer with all attachments off PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 0) is gl.NONE PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 1) is gl.NONE PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 2) is gl.NONE PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 3) is gl.NONE PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 4) is gl.NONE PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 5) is gl.NONE PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 6) is gl.NONE PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 7) is gl.NONE test attachment size mis-match PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE is true PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE is true PASS getError was expected value: NO_ERROR : there should be no errors PASS successfullyParsed is true TEST COMPLETE