Keyboard events will be captured as long as the the DOOM canvas has focus.
Use to start the game,
arrow keys to move,
to shoot,
spacebar to open gates,
and arrow keys to strafe (if your browser does not handle these keys otherwise).
On mobile (and mobile only) touch the buttons above. Yeah, I'm not good a UX design.
Hello, World, from JS Console! Answer=42 (101010 in binary) Hello, world from rust! 🦀🦀🦀 (println! working) Starting D_DoomMain Triggering a printf Doom's screen is 320x200 mallocing 12 bytes at 7078176 mallocing 11 bytes at 7078272 mallocing 11 bytes at 7078288 mallocing 12 bytes at 7078304 mallocing 15 bytes at 7078192 mallocing 12 bytes at 7078216 mallocing 13 bytes at 7078232 mallocing 12 bytes at 7078256 DOOM Shareware Startup v1.10 V_Init: allocate screens. mallocing 256000 bytes at 7078744 M_LoadDefaults: Load system defaults. Z_Init: Init zone memory allocation daemon. mallocing 2097152 bytes at 7334752 W_Init: Init WADfiles. mallocing 1 bytes at 7078320 adding ./doom1.wad reallocing 25280 bytes. old ptr: 7078320, new ptr: 9431912 mallocing 5056 bytes at 9464688 =========================================================================== Shareware! =========================================================================== M_Init: Init miscellaneous info. R_Init: Init DOOM refresh daemon - [ ]
. . InitTextures InitFlats . . . . . . . . InitSprites InitColormaps R_InitData R_InitPointToAngle R_InitTables R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables P_Init: Init Playloop state. I_Init: Setting up machine state. D_CheckNetGame: Checking network game status. mallocing 140 bytes at 7078320 startskill 2 deathmatch: 0 startmap: 1 startepisode: 1 player 1 of 1 (1 nodes) S_Init: Setting up sound. S_Init: default sfx volume 8 HU_Init: Setting up heads up display. ST_Init: Init status bar. I_InitGraphics (TODO) BASETIME initialized to 719 Demo is from a different game version! Demo is from a different game version!
gettmilliseconds calls per second: 0.2k Total getmilliseconds calls: 3122
DooM FPS: 35 (target: 35FPS) Total Frames drawn: 546
Browser Animation FPS: 60 (target: around 60FPS, depending on browser)