Class
WPEPlatformGamepad
Instance methods
wpe_gamepad_start_input_monitor
Start monitoring input on gamepad. Signals WPEGamepad::button-event
and WPEGamepad::axis-event will not be emitted until this function
is called.
wpe_gamepad_stop_input_monitor
Stop monitoring input on gamepad. Signals WPEGamepad::button-event
and WPEGamepad::axis-event will not be emitted after this function
is called.
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.
Class structure
struct WPEPlatformGamepadClass {
  GObjectClass parent_class;
  void (* start_input_monitor) (
    WPEGamepad* gamepad
  );
  void (* stop_input_monitor) (
    WPEGamepad* gamepad
  );
  None padding;
  
}
      
        No description available.
      
      
      Class members
parent_class: GObjectClass- No description available.
 start_input_monitor: void (* start_input_monitor) ( WPEGamepad* gamepad )- No description available.
 stop_input_monitor: void (* stop_input_monitor) ( WPEGamepad* gamepad )- No description available.
 padding: None- No description available.
 
Virtual methods
WPEPlatform.GamepadClass.start_input_monitor
Start monitoring input on gamepad. Signals WPEGamepad::button-event
and WPEGamepad::axis-event will not be emitted until this function
is called.
WPEPlatform.GamepadClass.stop_input_monitor
Stop monitoring input on gamepad. Signals WPEGamepad::button-event
and WPEGamepad::axis-event will not be emitted after this function
is called.