Class
WPEPlatformGamepad
Instance methods
wpe_gamepad_start_input_monitor
Start monitoring input on gamepad
. Signals WPEGamepad::button-event
and WPEGamepad::axis-event
will not be emitted until this function
is called.
wpe_gamepad_stop_input_monitor
Stop monitoring input on gamepad
. Signals WPEGamepad::button-event
and WPEGamepad::axis-event
will not be emitted after this function
is called.
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.
Class structure
struct WPEPlatformGamepadClass {
GObjectClass parent_class;
void (* start_input_monitor) (
WPEGamepad* gamepad
);
void (* stop_input_monitor) (
WPEGamepad* gamepad
);
None padding;
}
No description available.
Class members
parent_class: GObjectClass
- No description available.
start_input_monitor: void (* start_input_monitor) ( WPEGamepad* gamepad )
- No description available.
stop_input_monitor: void (* stop_input_monitor) ( WPEGamepad* gamepad )
- No description available.
padding: None
- No description available.
Virtual methods
WPEPlatform.GamepadClass.start_input_monitor
Start monitoring input on gamepad
. Signals WPEGamepad::button-event
and WPEGamepad::axis-event
will not be emitted until this function
is called.
WPEPlatform.GamepadClass.stop_input_monitor
Stop monitoring input on gamepad
. Signals WPEGamepad::button-event
and WPEGamepad::axis-event
will not be emitted after this function
is called.