| EventDance - Documentation and Reference Manual | ||||
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| Top | Description | Object Hierarchy | Properties | Signals | ||||
EvdSocketInputStream; EvdSocketInputStreamClass; EvdSocketInputStreamPrivate; EvdSocketInputStream * evd_socket_input_stream_new (EvdSocket *socket); EvdSocket * evd_socket_input_stream_get_socket (EvdSocketInputStream *self); void evd_socket_input_stream_set_socket (EvdSocketInputStream *self,EvdSocket *socket);
typedef struct {
GInputStreamClass parent_class;
/* signal prototypes */
void (* drained) (EvdSocketInputStream *self);
} EvdSocketInputStreamClass;
typedef struct _EvdSocketInputStreamPrivate EvdSocketInputStreamPrivate;
EvdSocketInputStream * evd_socket_input_stream_new (EvdSocket *socket);
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Returns : |
EvdSocket * evd_socket_input_stream_get_socket (EvdSocketInputStream *self);
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Returns : |
the EvdSocket. [transfer none] |
void evd_socket_input_stream_set_socket (EvdSocketInputStream *self,EvdSocket *socket);
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"drained" signalvoid user_function (EvdSocketInputStream *evdsocketinputstream, gpointer user_data) : Run Last / Action
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the object which received the signal. |
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user data set when the signal handler was connected. |