EventDance - Documentation and Reference Manual | ||||
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Top | Description | Object Hierarchy | Properties | Signals |
EvdSocketInputStream; EvdSocketInputStreamClass; EvdSocketInputStreamPrivate; EvdSocketInputStream * evd_socket_input_stream_new (EvdSocket *socket
); EvdSocket * evd_socket_input_stream_get_socket (EvdSocketInputStream *self
); void evd_socket_input_stream_set_socket (EvdSocketInputStream *self
,EvdSocket *socket
);
typedef struct { GInputStreamClass parent_class; /* signal prototypes */ void (* drained) (EvdSocketInputStream *self); } EvdSocketInputStreamClass;
typedef struct _EvdSocketInputStreamPrivate EvdSocketInputStreamPrivate;
EvdSocketInputStream * evd_socket_input_stream_new (EvdSocket *socket
);
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Returns : |
EvdSocket * evd_socket_input_stream_get_socket (EvdSocketInputStream *self
);
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Returns : |
the EvdSocket. [transfer none] |
void evd_socket_input_stream_set_socket (EvdSocketInputStream *self
,EvdSocket *socket
);
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"drained"
signalvoid user_function (EvdSocketInputStream *evdsocketinputstream, gpointer user_data) : Run Last / Action
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the object which received the signal. |
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user data set when the signal handler was connected. |