EventDance - Documentation and Reference Manual | ||||
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Top | Description | Object Hierarchy | Properties | Signals |
EvdSocketOutputStream; EvdSocketOutputStreamClass; EvdSocketOutputStreamPrivate; EvdSocketOutputStream * evd_socket_output_stream_new (EvdSocket *socket
); void evd_socket_output_stream_set_socket (EvdSocketOutputStream *self
,EvdSocket *socket
); EvdSocket * evd_socket_output_stream_get_socket (EvdSocketOutputStream *self
);
typedef struct { GOutputStreamClass parent_class; /* signal prototypes */ void (* filled) (EvdSocketOutputStream *self); } EvdSocketOutputStreamClass;
typedef struct _EvdSocketOutputStreamPrivate EvdSocketOutputStreamPrivate;
EvdSocketOutputStream * evd_socket_output_stream_new (EvdSocket *socket
);
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Returns : |
void evd_socket_output_stream_set_socket (EvdSocketOutputStream *self
,EvdSocket *socket
);
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EvdSocket * evd_socket_output_stream_get_socket (EvdSocketOutputStream *self
);
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Returns : |
"filled"
signalvoid user_function (EvdSocketOutputStream *evdsocketoutputstream, gpointer user_data) : Run Last / Action
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the object which received the signal. |
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user data set when the signal handler was connected. |